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Abyssal Miasma - Full Breakdown

A monster I made for my game design capstone project at Ferris State University.
Concept Art created in Autodesk Sketchbook Pro
Sculpted in Zbrush
Retopologized, unwrapped, and textured in 3dCoat
Rigged, skinned, and animated in Maya
Rendered and finalized in Unreal Engine 5

UE5 Render w/textures

UE5 Render w/textures

Animation Reel

Zbrush Sculpt

Zbrush Sculpt

Low Poly w/ Baked Textures

Low Poly w/ Baked Textures

Diffuse Texture

Diffuse Texture

Model w/ Rig

Model w/ Rig

Rough Concept Sketches

Rough Concept Sketches

Final Model Sheet

Final Model Sheet